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Forum Home > TS2 Maps > Wild Wild West (a story map)

admiralhowdy
Member
Posts: 13

Let's see if I do this correctly...

Description: Strange things are happening again in Little Prospect... Dopplegangers!

(This is meant to be played as Elijah Jones)

Briefing: You took out Mikey Two-guns and Hector Baboso at the McPhugg mines last week. So how is it you & Ramona just narrowly survived an ambush by these two low-lifes? More importantly, who were their new friends that looked just like the two of YOU? An odd electric gizmo off your dead twin reveals renewed activities at the mines…

Main Objectives:

Eliminate any doubles of Sosa or yourself.

Destroy the machinery of the Doppleganger Device.

Infernal devices are unstable when broken. Get out before it EXPLODES! (1:30)

 

Not having an emulator my screenshots won't be of all that great a quality, but here's something...

 

http://z5.ifrm.com/5901/98/0/p1024134/Wild_Wild_Westmap.gci

March 2, 2013 at 11:42 AM Flag Quote & Reply

heads1997
Site Owner
Posts: 14

You the desciption perfectly, now all I need to do is test it.

EDIT: I've played your map, but I can't seem to finish it because I never get the yellow key card

March 3, 2013 at 9:23 AM Flag Quote & Reply

admiralhowdy
Member
Posts: 13

Hmm... Did you destroy all the switches (all the "machinery") for the timer to start? It should be visible shining out in the dark where Jebediah Crump was if you do that. I thought. :(

March 3, 2013 at 12:40 PM Flag Quote & Reply

heads1997
Site Owner
Posts: 14

Oh, I just turned them off, ok then, I'll try again

EDIT: I can't complete the last mission, I got back to the start in time, but it still failed me. Am I doing something wrong?

March 3, 2013 at 3:47 PM Flag Quote & Reply

admiralhowdy
Member
Posts: 13

Yes, I checked, it does but maybe the key needs to be moved so that appears between the 2 windows in the purple place, so it will be more obvious (it wouldn't hurt if the map were rotated 90 degrees either, so that the key is turned longways when it appears). If only "unlock door" was an action in TS2. Making the key appear in front of the locked door is the about the closest you can come, in TS2.

March 3, 2013 at 4:09 PM Flag Quote & Reply

admiralhowdy
Member
Posts: 13

Dang it. I didn't expect it to be this unintuitive; sorry about that. There will be a green key that appears at the start, to get you one tile further, past the start. You should run over the visible green key but keep going a few more feet in the same direction to open the green door for the win. I'm not sure how else to make a "return to start" scenario work in TS2.

Can regular members edit their posts?

March 3, 2013 at 8:36 PM Flag Quote & Reply

heads1997
Site Owner
Posts: 14

Yeah that's fine, that's why there's an edit button

March 4, 2013 at 7:40 PM Flag Quote & Reply

admiralhowdy
Member
Posts: 13

The only edit button I see is for editing my profile :(. For my posts, the 2 options are Flag for abuse, or Quote & reply,

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March 4, 2013 at 7:50 PM Flag Quote & Reply

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